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Posts Tagged ‘interview’

Interviews

3710-classmate interview

  • Thumbs up on the screen shots
  • What is it that makes it specific to this space?
  • Include more features
  • How can you help your people other than that one cow thing?
  • What else can you provide them with?
  • Can you hurt the other villagers?
  • Can I help my village battle your village in real-time?

Non-3710 interview

  • time factor is annoying
  • “like a facebook game, not really fun but addicting because you get to do stuff over and over again”

3710-classmate interview

  • explain the mountain between the red and blue zone better
  • explain the lightning bolt – what it represents
  • maybe have a mode that controls a nation’s tendency to fight (easy vs hard mode)

Ideas and reflection:

  • Make it more apparent how the user can help a village. Make the affordances of the game more clear.
  • Include that the geometry of the campanile makes this application specific to the space. Point out the seats as mountains and the pool as a sea.
  • For the little building, drag and drop them for villagers start building it. But in god mode, drag and drop will be an instant built hut.
  • Perhaps get rid of the Sea People, as it may be annoying to point the phone sideways for Red and Blue Zone.

 

thumbs up on the screen shots
what is it that makes it specific to this space? the geometry of the campanile i guess – the seats as mountains and the pool as a sea
include more features
how can you help your people other than that one cow thing?
what else can you provide them with?
can you hurt the other villagers?
can i help my village battleyour village in realtime?

 

little buildings – drag and drop, then villagers start building it
god mode: drag and drop to instant built hut

time factor = annoying
“like a facebook game, not really fun but addicting because you get to do stuff over and over again”

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